Redesigning Neuron with a Safety-First Approach

Improving Neuron's Safety Features

Role

Designer

Client

Neuron

Timeline

Sept 2023 - Jan 2024

The image featured at the top of the about us page #2
The image featured at the top of the about us page #2
The image featured at the top of the about us page #2

Question

How can we improve Neuron's safety features?

Overview

Background

Neuron's e-scooters provides users with a safe, convenient, and fun way to travel. The app offers real-time navigation, e-scooter availability, and payment options for a smooth and eco-friendly commute. With a mission to reduce congestion and decrease users' overall environmental footprint, Neuron e-scooters are available to ride in multiple cities.

Problem

The current user interface lacks safety features and clear onboarding tutorials to promote responsible riding. Many users were underaged

Addressing these issues is paramount to establish Neuron as a leader in micro-mobility safety and to foster a secure and enjoyable experience for all users. The redesign must prioritize safety education, incentivize responsible behavior, and integrate advanced features to mitigate potential risks, ensuring the well-being of users and the broader community.

increase hospitalizations from e-scooter injuries in 2023

e-scooter users have been reported to be under the minimum required age of 16 years old

number of scooters found in the middle of the road, train tracks, and pathways according to city officials in 2023

Goal

The goal of this redesign is to improve rider safety. This will be defined by a decrease in accidents/ near accidents and an improvement in rider confidence.

Decrease in Accidents/ Near Accidents

Accidents/ near accidents will be any event that involves the rider going off track, a potential injury, or near miss with another person or object.

Improve Rider Confidence

A Likert scale will be used to quantify how confident the rider felt while riding the e-scooter. Confidence pertains to how comfortable they feel when riding and parking.

Solution

The final solution includes features for the following problems.

Cognitive Tests

In-app cognitive tests/ games to deter intoxicated riding.

ID Verification

Selfie and picture ID verification to verify the rider's age.

Guided Parking

Locate nearby and safe parking spots to properly park the e-scooters.

Project Context

Background

As e-scooter apps continue to gain popularity, Neuron faces challenges related to user safety. Reports of accidents, non-compliance with safety measures, and incidents in high-risk areas highlight the need for a comprehensive redesign of the app. The current user interface lacks safety features that promote responsible riding. The redesign must prioritize safety education, incentivize responsible behavior, and add features to mitigate potential risks, ensuring the well-being of users and the broader community. As the lead product designer, I worked on end-to-end product design from user research, iterative designs/ prototyping, and finally high fidelity prototyping.

Problem

The app allows for unsafe practices such as intoxicated riding, underaged riders, and parking in unsafe areas.

Intoxicated Riding

Riders can easily use and operate an e-scooter while intoxicated, putting them and others around in danger.

Underaged Riders

Anyone one can sign up for an account and use a scooter, even though the minimum age requirement is 16 years.

Unsafe Parking

E-scooters can be parked anywhere, and often in unsafe locations such as the middle of the road or train tracks.

Design Challenge

How can we promote safe riding habits on Neuron without interrupting the entire user flow?‍

Solution

Adding these features to the app can help to promote safety and prevent unsafe e-scooter riding.

Feature #1

Cognitive Games

Cognititive games to deter people from intoxicated riding.

Feature #2

ID Verification

ID and selfie verification to prevent underaged riders.

Feature #3

Highlighted Parking Zones

Highlighted parking zones to prevent unsafe scooter parking.

User Research

To learn more about the problem space, I conducted behavioural observations, competitive analysis, and user interviews to create personas.

Understanding Current Practices

What do users currently do?
How do they normally use the app?

Behavioural observations were done to see how users currently use the app and e-scooters. A think aloud method was used for users to share their thoughts, points of confusion, and frustrations from getting on the e-scooter to parking.

Task Analysis

This analysis will help us identify the steps it takes to ride a Neuron Scooter, locate opportunities for improvement, and improve our comprehension of the riders experience.

What is Currently Out There

How do Neuron’s competitors approach safety?
What can we learn from them?

Competitive analysis was conducted to see how other e-scooter apps promote safety and prevent accidents.

Building Empathy

Who are we designing for?
How can we understand their needs and frustrations?

I conducted 3 user interviews and distributed 4 online questionnaires between 4 riders and 4 non-riders to learn more about user goals and frustrations when using the Neuron app and e-scooters. From the findings, I created a user persona.

Personas

Meet Jake, a persona created as representation of our user base to aid us in our early design work.

Key Findings

o

Riders did not known road rules for the scooters

o

Anyone can download the app and start riding, even though there is an age restriction

o

Riders can park the scooter anywhere and in unsafe areas

o

No other competitors provide reduced speeds

o

Majority of riders rode near or at maximum speed

User Requirements

What does our redesign have to do?
How do these translate into features?

From conducting user research, we gained a greater understanding of the current Neuron experience, the unique problems that riders face regarding safety, and identified opportunities for improvement. From that, we identified these user requirements.

Education

Comprehensive rider safety information and education through the use of instructional videos and infographics.

Safety Checks

User verification and safety checks to ensure of age and adequate riders.

Parking Assistance

Enhanced parking assistance to help users find nearby parking spots and park their e-scooter properly.

Designing an Impactful Solution

Design System

Why did we choose these colours?
Which icons are most descriptive?

The current app and design system was used to provide a seamless integration for the new features.

Features

What exactly are we building?
How can these be incorporated into the current app?

The user requirements were translated into features within the Neuron app to address the concerns for education, parking assistance, and safety checks.

Cognitive Tests

Cognitive tests will test the user’s reflexes, etc. within a threshold deemed appropriate for riding. If they fail, the scooter will operate at a reduced speed.

Instructional Videos

Comprehensive instructional videos about safe riding practices, road rules, and consequences for impaired driving.

ID Verification

An ID verification where the user would take a picture of their ID to confirm their age during the onboarding process.

Guided Parking

Refining the parking flow by locating nearby parking spots before the user ends their ride and displaying animations on how to properly park the e-scooter.

Feature #1 - Cognitive Games

These cognitive games including a timed maze and concentration game are used to measure a user's attentiveness that deems them fit to ride the e-scooter.

Storyboards

What is the current riding experience on Neuron like?
What does Neuron do right and do wrong?

A storyboard was created for Alex who is wanting to ride an e-scooter home after a night out.

Low-fi Wireframes

What features are we building?
What are some initial ideas?

Here are some of the low fidelity designs that I considered before the final design.

User Flow

How are users going to use the app to ride a scooter?

Here is how the flow would look.

Literature Review

What evidence supports our design?
Why will this work?

Literature review was conducted to support the task of users completing the reaction time, orientation, and concentration tests. We wanted to incorporate these test games with the hopes to deter the user from using the e-scooter while intoxicated. Here were some of the key findings that were incorporated into the motion and design of the games.

Final Solution

Feature #2 - ID Verification

This feature allows users to verify their age during the onboarding process to make sure each rider is of age.

Design Decisions

Here are the key decisions I considered before reaching a final design.

Explanation of Information Usage

During user testing, I found that users were apprehensive to take a picture of their ID and themselves. Thus, adding an explanation on how the user's data will be used will provide more clarity.

Step-by-step Process

By revealing the steps of ID verification one by one, users won’t get lost or overwhelmed. This is also similar to how other apps do their ID Verification process.

Feature #3 - Highlighted Parking Zones

This feature shows the highlighted areas that the user can park their scooters and will not allow users to park them in No Parking Zones.

Design Decisions

Here are the key decisions I considered before reaching a final design.

Highlight Areas with Key Colours

Using red and green to highlight these key areas allows for the users to quickly see which areas they can park in.

Warning Signs in No Parking Areas

Showing a warning signs and preventing the scooter from being locked and parked in these areas.

Recommendations

Bypass Options

Allowing users to bypass the cognitive games if they need to unlock the scooters in an emergency.

Undo and Recovery

Provide undo and recovery options whenever a mistake is made when parking or in the cognitive games.

Learnings

Preventative designs should not hinder the current flow- preventing errors and designing with constraints can often disrupt the user flow and should be done carefully.

Systems design is important - this is not only an app redesign, but also having to look into how users unlock, pay for, ride, and park the e-scooters.